Virtual Reality (VR) has strong roots in the military. Long used for training and simulations, the military has helped develop VR technology and continues to innovate in how it can be used. VR continues to be invaluable to tactical, mission training but is also being used in other training areas. For example, the Virtual Welder Trainer program simulates multiple welding processes, blending real world and computer-generated images into a VR environment to allow welders to train without having to use real world resources. Just as flight simulators save money in terms of aircraft use, other virtual reality in military training applications provide similar cost savings in terms of equipment and travel.
Designing and Maintaining Military Equipment
VR is being utilized in all aspects of equipment management. In the design phase, VR can help engineers test designs in combat environments. It can also help determine if a piece of equipment designed for one scenario might work in another and what changes would have to be made to ensure products can operate in a desert environment as well as in cold and rainy climates.Continue reading →
Training has been an early application of virtual reality (VR) in government. In fact, in a recent survey, 50% of public safety professionals report using virtual reality as a training mode in their organizations. Today, the use of the technology is extending far beyond training and into operations. VR is increasing in use across the federal government as a new way to conduct medical treatment and even warfighting.Continue reading →
We've talked about the impact Virtual Reality (VR) and Artificial Intelligence (AI) are having in government work, but the technologies also stand to make a huge difference in the events world. This opens up new possibilities for learning and interaction. Currently, VR is being introduced into events as entertainment -- an add-on experience to networking and gala dinners. AI is being used behind the scenes to expedite event logistics. Soon, both technologies will make their way further into events and change how attendees interact with the event and each other.
International Collaboration - Google is testing a new speech-to-speech translation technology, Translatotron, which would enable real-time translation at events. Through headsets, attendees would hear a close approximation of the speaker's voice in their selected language in near real-time. The AI translation can run as long as people are willing to talk and listen. Events could use this two-way communication technology for general session Q&A as well as one-on-one networking.
Accessibility - AI and VR are reimagining sign language interpretation. HoloHear uses Microsoft HoloLens goggles to show a signing virtual reality figure. This augmented reality helps the deaf maintain focus on the speaker, on-stage visuals, and the translator.
More realistic experience - An event is a great place to get hands-on with a product, but it may not be the best place to truly experience a product. This article illustrates how using VR can put people in the ideal atmosphere. For example, the reaction someone may have to drinking an expensive champagne may be different if they are looking around a noisy tradeshow floor versus being immersed in a VR experience at a five-star restaurant. Building the right atmosphere for the initial product experience may lead to a better reception and reaction.
We'd love to hear from you! What are some applications of VR and AI you've seen at events? Share your thoughts in the comments. Visit GovEvents for more government events worldwide.
Virtual Reality (VR) and Augmented Reality (AR) technologies are becoming more mainstream in consumer life as well as in the business of government. While the military has long used virtual reality simulations for training, the Pokemon Go! phenomenon brought AR to the masses and opened the door for the use of virtual worlds in many more situations.
First, some quick differentiators-
Virtual Reality - A user is completely immersed in a simulated world. Usually achieved by wearing a headset or entering a simulation chamber. Virtual reality experiences tend to be solitary endeavors.
Augmented Reality - A user can move around in the real world while interacting with the virtual world via a device, typically a smart phone.